CHECK OUT THE GAME TO SEE THE SIMULATION FOR YOURSELF!
COOKIE CLICKER'S 


LABOUR EXPLOITATIONS

HELPFUL
RESOURCES
NON-PROFIT WEBSITE ABOUT EHTICAL AND UNETHICAL FOOD SOURCING
WASHINGTON POST ARTICLE COVERING COCOA FARMERS AND CHILD WORKERS EXTENSIVELY
QUICK INFORMATIVE DARK HUMOUR SKETCH ADDRESSING THE CONNECTION BETWEEN COOKIE CLICKER AND THE COCOA INDUSTRY
FAIRTRADE WEBSITE
(A BIT BOUGHT OUT FROM LARGE SCALE COMPANIES BUT STILL HELPFUL IN ADDRESSING MAJOR ISSUES AND STATISTICS)
ARTICLE ADDRESSING THE ISSUE WITH MONOPSONIES IN THE US, AND HOW IT EFFECTS PEOPLE AND CHOICE
Cookie Clicker, a 2013 Indie Game, combines simple gameplay with a very addictive premise: a simulation of a computer program that produces chocolate-chip cookies at an increasing rate, and those profits are invested into the faster production of more cookies. A game made to be running in the background, racking up profits as a score and consistently running while the user is doing something else on their computer. It always made me feel a bit off when using grandmas as a main source of labour in the game, their ages usually going from 80 to 110 years-old. Working labour intensive jobs, being a vital backbone to the production of a heavy production of cookies. I think about the elder abuse and remind myself people are stuck in situations similar to the grandmas in the game. Similarly, in the industry of cocoa farming, the production and creation of chocolate is often a step overlooked by consumers and never mentioned purposely by companies. Exploitation of all ages, especially children, are vital for that industry’s production. When put into a lens with the functions and perspective a web game provides for how a supply chain works, the mechanics and logic of the game’s reality are not so different from the world outside of the computer.
THE GRANDMAS MENTIONED